·
These are
concrete and firsthand experiences that make up the foundation of our learning.
·
These are
experiences that our senses bring from which we construct the ideas and
concepts that give meaning to our lives.
·
They are
sensory experiences
·
In contrast,
experiences of other people that we observe, read or hear, they are Indirect experiences
or Vicarious experiences.
Examples of
Direct Experiences:
o
Making PPT
presentation
o
Doing
laboratory experiment
o
Delivering
speech
o
Taking a trip
o
Making a
basket
o
Cooking a menu
o
Climbing a
mountain
o
Baking a cake
·
“We teach through
specimen and sample of a whole when direct experience cannot be used properly
in its natural setting”
·
These are
edited copies of reality and are used as substitutes for real things when it is
not practical or not possible to bring or do the real thing in the classroom.
·
It is designed
to simulate real-life situations.
Model versus
Mock up
·
A model is a
reproduction of a real thing in a small scale, large scale or exact size but
made of synthetic materials. It may or may not be operational
o
Example is the
atom and planetarium.
·
A mock up is
an arrangement of a real device displayed in such a way that representation of
reality is created.
·
It is
substitute for real things usually enlarge.
Specimen
versus Object
·
A specimen is
any individual or item considered typical or a group, class or whole.
·
Objects
include artifacts displayed in a museum or objects displayed in exhibits or
preserved insect specimens.
Simulation
versus Game
·
Simulation is
a representation of a manageable real event in which the learner is an active
participant engaged in learning a behavior or in applying previously acquired
skills or knowledge.
o
Examples:
Election, Sarisari store, emergency drills, bomb shelter, car accidents, etc.
·
A game is
played to win to practice and refine skills and knowledge acquired.
Evaluating Contrived Experiences
·
Is the
material necessary or can you make use of the original?
·
Could other
device such as photo or chart portray the ideal more effectively?
·
Is the idea
appropriate for representation in a model?
·
Are the important
details of construction correct?
·
Could wrong
impressions of size, color and shape result from using this model?
·
Does the model
oversimplify the idea?
·
If it is
workable, will it stand up under frequent use?
·
Is the model
worth of the time, effort and money involved?
·
Will the model
act as a stimulus to further learning?
·
Does the
procedure reduce the amount of instruction required to master the lesson?
